Post by Ryan on Jul 23, 2013 14:22:45 GMT -5
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1.01: Watch the killin'.:
First and foremost, This is my golden rule about killing on a roleplay
server: If someone doesn't know why you're killing them, then you're
doing something wrong. Don't spawncamp ( I.E. killing someone as they
spawn and are unarmed; Don't kill someone over and over again - when the
character's dead, the character's dead. Ideally you should wipe the
slate.
1.02: IC vs. OOC/Chat:
Some of the very basic features and ideals of the server that need to
be understood. IC means in character, and OOC means out of character. A
good RPer keeps IC/OOC separate. Most of the channels of communication
like /say, /shout, /whisper, /ad, and occasionally /f are IC
channels, whereas /b and /o are OOC channels (/b automatically inserts
(( around your text )), indicating an OOC message. You should
always attempt to remain in character in all IC public channels; that
doesn't mean that you're limited to only saying things your character
would say at all, but just please use /b. Just remember: when
a situation confronts you, don't think "What should I do?"... think
"What would my character do in this situation?" Also, please refrain
from using terms like "lol" or other FACEBOOKisms in IC chat, at least do it in
/b. And try to type like a normal human being - at least reasonably Literate.
1.03: Animate Yourself!:
There are a lot of cool features built into the server to make it more
realistic. Use them! /animlist is very important, this will show you the
list of commands you can use to make your character do animations like
smoking a cigarette, sitting on the ground, laying down, etc: all vital
to RP in some way or another, at some point. /me is the emote command,
makes your text purple, and lists our what you type as if it were you
doing an action. I may type:
/me lights a spliff and takes a long pull.
/smoke 2
To make the text box say "Ryan lights a spliff and takes a long pull" and then have my character lean back and appear to start puffing on a cig.
1.04: Metagaming:
Metagaming is defined as using out of character knowledge for your
character's benefit. This is a very broad term, and can apply to a
multitude of things, including (but not limited to):
Character names. It's necessary for the game to function to have
someone's name be above their head, but your character cannot see this.
Introductions, from an RP perspective, should be very important. If
you've never met someone, you shouldn't know their name. If someone
you've never met has a reputation, a good IC response may be "Ah, so you
must be Jay Cole..." or you could simply introduce yourself and ask for
their name.
Holding Grudges.
Grudges from, say, an alternative character, the forums, or IRC should
not be carried into your character. Unless you've had a specific,
in-game, RP confrontation that causes your character to dislike someone
else, you should not be too biased in any direction.
1.05: Common Sense:
Common sense is of the up-most importance and can decide whether or not
you "make it" on LSP:RP. Just think before you act. Relate it to real life
a little bit. Would you pull a bat out of your ass and beat the hell
out of someone because they said "**** you?" Hopefully not. Hopefully
you'd say "**** you" back or give them a nice slug (Again, use common
sense. What would your character do?) Would you really jump on someone's
car and start dancing? Would you really drive around at 130mph crashing
in to shit all the time? Not likely - i'm not necessarily saying stop
at red lights or anything though. Again. COMMON SENSE.
1.06: Deathmatching or DMing,
is defined as attacking someone for NO RP reason. Someone who just
shoots at random cars or runs around punching everyone could be a DMer -
I can't really think of many situations that would cause people to run
in circles slugging everyone... maybe a bad acid trip. But if that's the
case and you're RPing it, RP it well FFS. There are servers for you to
hop on and kill hoes, and that's basically the entire premise of single player.
Go there and kill everyone, we're here to RP. If someone is DMing you,
DO NOT DM THEM BACK. /report it, get screenshots, etc. and post them on
the forums.
2.00: Immerse yourself! Become the character:
Something that's very important to your character is immersion.
Immersion means to get into and be interested in; basically, putting
yourself in your character's head and making it more realistic. Attempt
to immerse yourself into your character as if it were a movie rather
than a game. By this I mean put yourself in your characters head, don't
stop RPing. So many things happen in game so often that could be
improved upon with just a little sense, a little patience, and a little
creativity.
2.01: RP Deals Constantly: Compare this first "roleplay" arms deal with the second. Which is better?
James: u need mp5?
John: ya how much
James: 500
John: k
John: pays James
James hands John an mp5.
Compare that to this:
Daniel_Tucker walks up to Edward_Honda and lights a cigarette, puffing slowly.
Daniel_Tucker: I hear you're the man to see if I need some quality heat.
Jek_Lorp: Hai, sir. I may be. What are you looking for tonight?
Daniel_Tucker pulls on his cigarette and looks up and down the street.
Daniel_Tucker: What do you have?
Jek_Lorp smiles and walks to the back of his car, opening the trunk.
Jek_Lorp throws back a blanket covering a pile of weapons.
Daniel_Tucker: Good christ almighty.
Jek_Lorp: Everything from shotguns, to MP5s, to rifles my friend.
Daniel_Tucker: I'm going to need one of those shotguns, and an sdpistol. Normal price?
Jek_Lorp nods.
Daniel_Tucker pulls a large roll of cash out of his pocket and hands it to Jek.
Jek_Lorp sells Daniel_Wolf an sdpistol and Shotgun.
Ok,
that was definitely a lot cleaner, cooler, and more fun to read, right?
Think about a drug deal. Sure, you could run up and spam people to get
your skill up (Hell, i've even done that before), but if you have some
time and you're trying to improve your RP, it could be done much better.
Crack deals shouldn't happen on the lawn at the yakuza Teahouse, or the town square infront of the Police Department, or at Burger Shot.
Consider having someone meet you in an alley behind a bar or under a
bridge in the spillway. Consider, for an arms deal, getting a Rumpo (Van
found by FBI HQ) and taking it to the Lumber Mill up North and having
some people meet you there for arms. Roleplay it. Be creative and get
immersed. It's a little out of the way, and may take a little longer,
but hell... i'd be willing to pay twice as much for guns if the RP was
done really well. Yes. I will pay people more for drugs, guns, rides,
etc., if they are roleplayed well.
2.02: Character Developement:
If you can't look at your character as his or her own person, if they
don't have a personality, then you should reevaluate why you're playing
here. Your character has to be a unique individual with his own likes
and dislikes apart from yours. It can be based on any number of
characters from books, movies, stories, or whatever, but your roleplay
will never be totally up to par if your character doesn't have a
personality. To go even further, your character SHOULD have a history
that shaped him or her into who they are today. However brief it is, any
sort of a past is vital in making your RP be top-notch, so I encourage
you to at least take some notes or jot down some ideas about who your
character really is.
2.03: Speaking:I
also seriously encourage your character to try and pick up an accent
that you may not be familiar with. It's one thing to talk like an idiot
so people can't understand you - that's bad. It's a totally different
thing for your character to have an accent and be hard to understand.
Example, someone rolling up to a farm:
Wes_Carter shouts: Oi der madey, th'fark is yeh doin 'ere?
Sam_Furberg: Cam'an, th' fark are yeh doin lad?
Sam_Furberg slaps Wes on the back of the head.
Sam_Furberg: Get'ot th' wey, bhey!
or when a Yardie says to you:
"Ey mon don' be duckin' on dem chi-chi's for da' freeze jah 'ear boi?"
It's
typical to have to read it two or three times before understanding, if
you actually end up understanding it at all. But that's not unlike real
life, where if one of us were to talk to a Rastafarian Crime Lord or a
dirty Gypsy
we might go ".... wha?" Accents can be a lot of fun and give your
character a lot of personality, which i've really come to realize
through playing Ryan. It can be as easy screwing around with the
spelling of some of the words to give your character a Southern drawl, a British,
a Boston accent, or even something crazy like a Eastern
European background. It's all really personal, but just giving your
character a unique drawl or dialect can set your RP ahead of others by
far.
2.04: Be Unique:
Unfortunately, not everyone can be a badass. Not everyone can be a
Mafia Boss, the Chief of Police, James Bond, etc.
Sometimes you have to work up to being a badass. The thing about being a
badass is that badasses become badasses because they got their own
asses kicked a lot in the past. That's how they learned to be badasses. I
hate seeing situations where an entire gang can be confronting a
civilian, and the civilian punches someone and chicken runs away: one
******* in a leather jacket
wouldn't be able to run away from an entire gang. At that, the gang
shouldn't even need to use firearms to intimidate the civilian, but we
resort to doing so very often because we're afraid they'll suck at RP
and run away. Which brings me to:
2.05: Taking the fall/Fear death:At
some points you may be ridiculously outnumbered. You may be getting
extorted, or held at gunpoint. Hell, I heard about a cop character that I
consider to be pretty badass, but when he tried to get the leader of the yakuza into his custody and then he found himself looking down the barrels of 6 Yakuza
AK's... He just had to say "...****." And he put his hands up. Sure,
sometimes it's (OOCly) easier to just die, go to the hospital, lose a
grand, and go back to mat running or DMing, but what's that really mean?
Play for the fun, not for levels, money, or points. This server is a
roleplay server, not a Competition. Be afraid to die, like real life.
Sometimes you just have to hand over the keys to your newly modded
banshee or the balance of your last paycheck to some thugs; but
hopefully you won't DIE! At least afterwards you can call the police.
2.06: Revenge Killing:
Alright so dying in real life would suck pretty bad. Keep in mind, though, that your character should STILL be
afraid to die. Let's say you get kidnapped and don't comply so the
kidnapper kills you. You go to the hospital, lose a couple bucks, and
then respawn - and look! There's the guy who kidnapped you. Do you pull a
gun out of your waist and mow him down? NO. He ****ed your shit up.
You went to the hospital and sustained severe memory loss, YOU DON'T EVEN REMEMBER HIM OR THAT SITUATION (ideally.)
If you beat him down there, it will likely turn in to an endless saga
of griefing that won't end until one of you log. Be the bigger man. Keep
moving forward.
2.07: Weaponry and its Uses:
Guns. Currently, lot's of RP servers has a pretty stupid system with gun licenses and
getting guns and whatnot. Pretty much everyone can get them, so you can
expect every average Joe to be strapped like Rambo. This is...
unfortunate. But workable. If you have a pistol, then it's easy enough
to /me pulls a pistol out of a shoulder holster in his jacket. And then
taking it out. Make an effort to RP drawing weapons to make it so they
don't appear out of nowhere quite as often. For bigger weapons or
certain melee weapons, you may have to get a little more creative; you
can't hide an m4 in your jacket. Maybe:
/me unlocks the trunk of his car.
/me opens the trunks and reaches inside.
/me removes a bat from his trunk.
or
/me sets a large, plastic case on the ground.
/me undoes the latches on the case and opens it.
/me removes an AK-47 from the plastic case.
Roleplay, what does good roleplay take?
There
are a few things you need in order to be able to be a good roleplayer.
Those things include; You need to be able to use english very easy - you
also need to be able to type fast. And when you're typing fast, you
need to be able to know what you want to write - you need to know your
character and situation - how to handle it. In order to do that - you
must have a really good imagination along with patience and maturity.
All this is of course only possible when you are completely aware of the
game mechanics and rules.
That being said, let's take a look at some of the game mechanics - and how people use them.
There are two game mechanics that we are going to talk a lot about, those are; /do and /me commands.
Let's have an scenario a difference between doing bad - and doing really good.
From suck - to pro:
Objective: You drive a sultan and you want to park it at the sidewalk to the right.
First attempt:
You turn to the right - crashing into a piller that results in your
vehicle being stopped. You exit the vehicle and run toward your final
destination.
Second attempt: You slow down slightly - hence you're going to park your vehicle. You park it nicely at the sidewalk.
* Yuuta Saji turns the key.
* Yuuta Saji shuts the engine of the Sultan.
The engine has been shut down. (( Yuuta Saji ))
* Yuuta Saji sight slightly - looking in the mirror checking for vehicles on the road.
Yuuta is able to see the right lane on the road - no vehicles noticed. (( Yuuta Saji ))
* Yuuta Saji reaches for the door - exiting the vehicle.
* Yuuta Saji turns to the door - bending down slightly, locking the vehicle with a turn of his key.
You turn to the door - and do an animation (example: /Washhands.)
The vehicle has been locked. (( Yuuta Saji ))
Now that, was a bit too much. If some people would type that much - it would take a lot of time - making it look really weird.
That being said, we can now state following;
How fast you can type equals your roleplay in some ways. ( If you are slow at typing - you can't type as much. )
You must know what you are typing. ( If you dont know what you have to type - you can't type as much. )
That
was a from 'Noob' to 'Pro' situation - we will use that again, but
later. I want to state some things about the stages of RP first. These
stages are not really accurate, since I don't know how fast you type,
but lets have a look at my idea:
Stage one: Speak.
Stage two: /me.
Stage three: /do.
Stage four: Animation.
You may use some animations at the other stages too - but fully mastering it - is hard.
Let me show you one single situation going from stage one - to four.
The situation: Two men meet eachother - one is asked his name.
Stage one:
Luke Matthews: Greetings, sir.
Luke Matthews: May I ask of your name, please?
Mark Strod : Certainly.
Mark Strod : Saji, Saji Yuuta it is.
Stage two:
* Ryan_Riversparks looks at Daniel_Magic - slightly nodding at him trying to get his attention.
RyanRiversparks : Greetings, sir.
* Daniel_Magic looks at Ryan_Riversparks with are more calm facial expression - smiling.
Ryan_Riversparks: May I ask of your name, please?
* Daniel_Magic nods respectfully at the man - making a polite facial expression.
Daniel_Magic : Certainly.
* Daniel_Magic clears his throat slightly.
Mark Strod : Daniel, Daniel Magic it is.
Stage three:
* Ryan looks at Daniel - slightly nodding at him trying to get his attention.
Do I get your attention? (( Ryan Riversparks ))
Yes - I look up from what I was currently doing. (( Daniel Magic ))
Ryan Riversparks: Greetings, sir.
* Daniel_Magic looks at Ryan with a more calm facial expression - smiling.
The smile was short - but very certain. (( Daniel Magic ))
Ryan Riversparks: May I ask your name, please?
It was said in a very calm tone. (( Ryan Riversparks ))
* Daniel Magic nods respectfully at the man - making a polite facial expression.
Daniel Magic : Certainly.
* Daniel Magic clears his throat slightly.
Words are spoken sudden - yet still calm. (( Daniel Magic ))
Daniel Magic : Daniel, Daniel Magic it is.
Stage four:
* Masahiro Saji looks at Yuuta Saji - slightly nodding at him trying to get his attention.
Animation: (/Nobreath 1) - For about one second.
Do I get your attention? (( Masahiro Saji ))
Yes - I look up from what I was currently doing. (( Yuuta Saji ))
Masahiro Saji: Greetings, sir.
Animation: (/Chat [Number]) as he speaks.
* Masahiro looks at Yuuta Saji with are more calm facial expression - smiling.
The smile was short - but very certain. (( Mashiro Saji ))
Masahiro Saji: May I ask of your name, please?
Animation: (/Chat [Number]) as he speaks.
It was said in a very calm tone. (( Mashiro Saj ))
* Yuuta Saji nods respectfully at the man - making a polite facial expression.
Yuuta Saji : Certainly.
Animation: (/Nobreath 1) - For about one second.
* Yuuta Saji clears his throat slightly.
Words are spoken sudden - yet still calm. (( Yuuta Saji ))
Animation: (/Chat [Number]) as he speaks.
Yuuta Saji : Saji, Saji Yuuta it is.
Some tips and tricks for RP situations:
If
you are standing somewhere, anywhere. And you OOCly notice a man
sneaking up somewhere behind you. Please for the love of god don't just
turn.
Do this:
You're standing somewhere randomly.
You OOCly notice the man;
Do I notice you? (( Yuuta Saji ))
Not yet. (( Man ))
When you deal money, count them;
* Yuuta Saji offers the bag to the man.
* Noob Skin accepts the bag - throwing it into the van.
/Pay Noob_Skin 435.
Noob Skin: (( Hey, that's not enough, the deal was 5k! ))
Yuuta Saji: (( You didn't count them, dont metagame. ))
Fail.
* Yuuta Saji offers the bag to the man.
* Pro_Skin accepts the bag - Opening it, looking at the content.
How much does it look like? (( Pro Skin ))
About 400... (( Yuuta Saji ))
* Pro Skin looks up at Yuuta with slight annoyed face.
Pro Skin: What's this?
Win.
How I define some RP terms.
The best roleplayer could be running around shooting Ballas in point - not doing any single kind of RP activity... You say?
Well, I believe otherwise. I believe that those who stays IC the longest and does a good job staying IC are good rolepalyers.
There are two parts of being a good rolepalyer: Being good at roleplaying - and - being IC all the time.
If someone never went OOC and was IC all the time, then he would be a better roleplayer then me if I didn't roleplay at all.
If you truly want to become a good roleplayer, the behave like one.
I am also at a stage were I don't need to kill people, yes that's right.
I will say it again, a good roleplayer does not need to kill people.
No matter what you are, Gang, Mafia, Cop... If someone annoys you really much.. What do you do? Kill them?
Have
you ever though about using your skills as a roleplayer and roleplay
with them? I can show you one single situation.. It takes a lot of time
to make it here on the forums, so you better appreciate it.
The situation: A man punches you lightly.
Instead of pulling out your spas and killing him;
* Yuuta Saji jumps toward the man - trying to hit him in the face with his knee.
It was very sudden - did I succed hitting you? (( Yuuta Saji ))
Yes - I didn't see that comming. (( Man ))
Animation: (/crack or likely.)
* Yuuta Saji tries to kick him in the head - trying to knock him out.
You hit me in the head - I am knocked out. (( Man ))
Can you remember this episode? (( Yuuta Saji ))
No. (( Yuuta Saji ))
When will I wake up? (( Man ))
One minute after I am gone. (( Yuuta Saji ))
This can also be used if you have robbed a man. Instead of killing him - RP knock him out or likely.
It is much more fun to RP than just clickking the left of your mousebutton till one's HP reaches zero, you will learn that.
I hope this guide was helpful, it took me quite a while to make it, Keep up the Good RP!
Ryan
First and foremost, This is my golden rule about killing on a roleplay
server: If someone doesn't know why you're killing them, then you're
doing something wrong. Don't spawncamp ( I.E. killing someone as they
spawn and are unarmed; Don't kill someone over and over again - when the
character's dead, the character's dead. Ideally you should wipe the
slate.
1.02: IC vs. OOC/Chat:
Some of the very basic features and ideals of the server that need to
be understood. IC means in character, and OOC means out of character. A
good RPer keeps IC/OOC separate. Most of the channels of communication
like /say, /shout, /whisper, /ad, and occasionally /f are IC
channels, whereas /b and /o are OOC channels (/b automatically inserts
(( around your text )), indicating an OOC message. You should
always attempt to remain in character in all IC public channels; that
doesn't mean that you're limited to only saying things your character
would say at all, but just please use /b. Just remember: when
a situation confronts you, don't think "What should I do?"... think
"What would my character do in this situation?" Also, please refrain
from using terms like "lol" or other FACEBOOKisms in IC chat, at least do it in
/b. And try to type like a normal human being - at least reasonably Literate.
1.03: Animate Yourself!:
There are a lot of cool features built into the server to make it more
realistic. Use them! /animlist is very important, this will show you the
list of commands you can use to make your character do animations like
smoking a cigarette, sitting on the ground, laying down, etc: all vital
to RP in some way or another, at some point. /me is the emote command,
makes your text purple, and lists our what you type as if it were you
doing an action. I may type:
/me lights a spliff and takes a long pull.
/smoke 2
To make the text box say "Ryan lights a spliff and takes a long pull" and then have my character lean back and appear to start puffing on a cig.
1.04: Metagaming:
Metagaming is defined as using out of character knowledge for your
character's benefit. This is a very broad term, and can apply to a
multitude of things, including (but not limited to):
Character names. It's necessary for the game to function to have
someone's name be above their head, but your character cannot see this.
Introductions, from an RP perspective, should be very important. If
you've never met someone, you shouldn't know their name. If someone
you've never met has a reputation, a good IC response may be "Ah, so you
must be Jay Cole..." or you could simply introduce yourself and ask for
their name.
Holding Grudges.
Grudges from, say, an alternative character, the forums, or IRC should
not be carried into your character. Unless you've had a specific,
in-game, RP confrontation that causes your character to dislike someone
else, you should not be too biased in any direction.
1.05: Common Sense:
Common sense is of the up-most importance and can decide whether or not
you "make it" on LSP:RP. Just think before you act. Relate it to real life
a little bit. Would you pull a bat out of your ass and beat the hell
out of someone because they said "**** you?" Hopefully not. Hopefully
you'd say "**** you" back or give them a nice slug (Again, use common
sense. What would your character do?) Would you really jump on someone's
car and start dancing? Would you really drive around at 130mph crashing
in to shit all the time? Not likely - i'm not necessarily saying stop
at red lights or anything though. Again. COMMON SENSE.
1.06: Deathmatching or DMing,
is defined as attacking someone for NO RP reason. Someone who just
shoots at random cars or runs around punching everyone could be a DMer -
I can't really think of many situations that would cause people to run
in circles slugging everyone... maybe a bad acid trip. But if that's the
case and you're RPing it, RP it well FFS. There are servers for you to
hop on and kill hoes, and that's basically the entire premise of single player.
Go there and kill everyone, we're here to RP. If someone is DMing you,
DO NOT DM THEM BACK. /report it, get screenshots, etc. and post them on
the forums.
2.00: Immerse yourself! Become the character:
Something that's very important to your character is immersion.
Immersion means to get into and be interested in; basically, putting
yourself in your character's head and making it more realistic. Attempt
to immerse yourself into your character as if it were a movie rather
than a game. By this I mean put yourself in your characters head, don't
stop RPing. So many things happen in game so often that could be
improved upon with just a little sense, a little patience, and a little
creativity.
2.01: RP Deals Constantly: Compare this first "roleplay" arms deal with the second. Which is better?
James: u need mp5?
John: ya how much
James: 500
John: k
John: pays James
James hands John an mp5.
Compare that to this:
Daniel_Tucker walks up to Edward_Honda and lights a cigarette, puffing slowly.
Daniel_Tucker: I hear you're the man to see if I need some quality heat.
Jek_Lorp: Hai, sir. I may be. What are you looking for tonight?
Daniel_Tucker pulls on his cigarette and looks up and down the street.
Daniel_Tucker: What do you have?
Jek_Lorp smiles and walks to the back of his car, opening the trunk.
Jek_Lorp throws back a blanket covering a pile of weapons.
Daniel_Tucker: Good christ almighty.
Jek_Lorp: Everything from shotguns, to MP5s, to rifles my friend.
Daniel_Tucker: I'm going to need one of those shotguns, and an sdpistol. Normal price?
Jek_Lorp nods.
Daniel_Tucker pulls a large roll of cash out of his pocket and hands it to Jek.
Jek_Lorp sells Daniel_Wolf an sdpistol and Shotgun.
Ok,
that was definitely a lot cleaner, cooler, and more fun to read, right?
Think about a drug deal. Sure, you could run up and spam people to get
your skill up (Hell, i've even done that before), but if you have some
time and you're trying to improve your RP, it could be done much better.
Crack deals shouldn't happen on the lawn at the yakuza Teahouse, or the town square infront of the Police Department, or at Burger Shot.
Consider having someone meet you in an alley behind a bar or under a
bridge in the spillway. Consider, for an arms deal, getting a Rumpo (Van
found by FBI HQ) and taking it to the Lumber Mill up North and having
some people meet you there for arms. Roleplay it. Be creative and get
immersed. It's a little out of the way, and may take a little longer,
but hell... i'd be willing to pay twice as much for guns if the RP was
done really well. Yes. I will pay people more for drugs, guns, rides,
etc., if they are roleplayed well.
2.02: Character Developement:
If you can't look at your character as his or her own person, if they
don't have a personality, then you should reevaluate why you're playing
here. Your character has to be a unique individual with his own likes
and dislikes apart from yours. It can be based on any number of
characters from books, movies, stories, or whatever, but your roleplay
will never be totally up to par if your character doesn't have a
personality. To go even further, your character SHOULD have a history
that shaped him or her into who they are today. However brief it is, any
sort of a past is vital in making your RP be top-notch, so I encourage
you to at least take some notes or jot down some ideas about who your
character really is.
2.03: Speaking:I
also seriously encourage your character to try and pick up an accent
that you may not be familiar with. It's one thing to talk like an idiot
so people can't understand you - that's bad. It's a totally different
thing for your character to have an accent and be hard to understand.
Example, someone rolling up to a farm:
Wes_Carter shouts: Oi der madey, th'fark is yeh doin 'ere?
Sam_Furberg: Cam'an, th' fark are yeh doin lad?
Sam_Furberg slaps Wes on the back of the head.
Sam_Furberg: Get'ot th' wey, bhey!
or when a Yardie says to you:
"Ey mon don' be duckin' on dem chi-chi's for da' freeze jah 'ear boi?"
It's
typical to have to read it two or three times before understanding, if
you actually end up understanding it at all. But that's not unlike real
life, where if one of us were to talk to a Rastafarian Crime Lord or a
dirty Gypsy
we might go ".... wha?" Accents can be a lot of fun and give your
character a lot of personality, which i've really come to realize
through playing Ryan. It can be as easy screwing around with the
spelling of some of the words to give your character a Southern drawl, a British,
a Boston accent, or even something crazy like a Eastern
European background. It's all really personal, but just giving your
character a unique drawl or dialect can set your RP ahead of others by
far.
2.04: Be Unique:
Unfortunately, not everyone can be a badass. Not everyone can be a
Mafia Boss, the Chief of Police, James Bond, etc.
Sometimes you have to work up to being a badass. The thing about being a
badass is that badasses become badasses because they got their own
asses kicked a lot in the past. That's how they learned to be badasses. I
hate seeing situations where an entire gang can be confronting a
civilian, and the civilian punches someone and chicken runs away: one
******* in a leather jacket
wouldn't be able to run away from an entire gang. At that, the gang
shouldn't even need to use firearms to intimidate the civilian, but we
resort to doing so very often because we're afraid they'll suck at RP
and run away. Which brings me to:
2.05: Taking the fall/Fear death:At
some points you may be ridiculously outnumbered. You may be getting
extorted, or held at gunpoint. Hell, I heard about a cop character that I
consider to be pretty badass, but when he tried to get the leader of the yakuza into his custody and then he found himself looking down the barrels of 6 Yakuza
AK's... He just had to say "...****." And he put his hands up. Sure,
sometimes it's (OOCly) easier to just die, go to the hospital, lose a
grand, and go back to mat running or DMing, but what's that really mean?
Play for the fun, not for levels, money, or points. This server is a
roleplay server, not a Competition. Be afraid to die, like real life.
Sometimes you just have to hand over the keys to your newly modded
banshee or the balance of your last paycheck to some thugs; but
hopefully you won't DIE! At least afterwards you can call the police.
2.06: Revenge Killing:
Alright so dying in real life would suck pretty bad. Keep in mind, though, that your character should STILL be
afraid to die. Let's say you get kidnapped and don't comply so the
kidnapper kills you. You go to the hospital, lose a couple bucks, and
then respawn - and look! There's the guy who kidnapped you. Do you pull a
gun out of your waist and mow him down? NO. He ****ed your shit up.
You went to the hospital and sustained severe memory loss, YOU DON'T EVEN REMEMBER HIM OR THAT SITUATION (ideally.)
If you beat him down there, it will likely turn in to an endless saga
of griefing that won't end until one of you log. Be the bigger man. Keep
moving forward.
2.07: Weaponry and its Uses:
Guns. Currently, lot's of RP servers has a pretty stupid system with gun licenses and
getting guns and whatnot. Pretty much everyone can get them, so you can
expect every average Joe to be strapped like Rambo. This is...
unfortunate. But workable. If you have a pistol, then it's easy enough
to /me pulls a pistol out of a shoulder holster in his jacket. And then
taking it out. Make an effort to RP drawing weapons to make it so they
don't appear out of nowhere quite as often. For bigger weapons or
certain melee weapons, you may have to get a little more creative; you
can't hide an m4 in your jacket. Maybe:
/me unlocks the trunk of his car.
/me opens the trunks and reaches inside.
/me removes a bat from his trunk.
or
/me sets a large, plastic case on the ground.
/me undoes the latches on the case and opens it.
/me removes an AK-47 from the plastic case.
Roleplay, what does good roleplay take?
There
are a few things you need in order to be able to be a good roleplayer.
Those things include; You need to be able to use english very easy - you
also need to be able to type fast. And when you're typing fast, you
need to be able to know what you want to write - you need to know your
character and situation - how to handle it. In order to do that - you
must have a really good imagination along with patience and maturity.
All this is of course only possible when you are completely aware of the
game mechanics and rules.
That being said, let's take a look at some of the game mechanics - and how people use them.
There are two game mechanics that we are going to talk a lot about, those are; /do and /me commands.
Let's have an scenario a difference between doing bad - and doing really good.
From suck - to pro:
Objective: You drive a sultan and you want to park it at the sidewalk to the right.
First attempt:
You turn to the right - crashing into a piller that results in your
vehicle being stopped. You exit the vehicle and run toward your final
destination.
Second attempt: You slow down slightly - hence you're going to park your vehicle. You park it nicely at the sidewalk.
* Yuuta Saji turns the key.
* Yuuta Saji shuts the engine of the Sultan.
The engine has been shut down. (( Yuuta Saji ))
* Yuuta Saji sight slightly - looking in the mirror checking for vehicles on the road.
Yuuta is able to see the right lane on the road - no vehicles noticed. (( Yuuta Saji ))
* Yuuta Saji reaches for the door - exiting the vehicle.
* Yuuta Saji turns to the door - bending down slightly, locking the vehicle with a turn of his key.
You turn to the door - and do an animation (example: /Washhands.)
The vehicle has been locked. (( Yuuta Saji ))
Now that, was a bit too much. If some people would type that much - it would take a lot of time - making it look really weird.
That being said, we can now state following;
How fast you can type equals your roleplay in some ways. ( If you are slow at typing - you can't type as much. )
You must know what you are typing. ( If you dont know what you have to type - you can't type as much. )
That
was a from 'Noob' to 'Pro' situation - we will use that again, but
later. I want to state some things about the stages of RP first. These
stages are not really accurate, since I don't know how fast you type,
but lets have a look at my idea:
Stage one: Speak.
Stage two: /me.
Stage three: /do.
Stage four: Animation.
You may use some animations at the other stages too - but fully mastering it - is hard.
Let me show you one single situation going from stage one - to four.
The situation: Two men meet eachother - one is asked his name.
Stage one:
Luke Matthews: Greetings, sir.
Luke Matthews: May I ask of your name, please?
Mark Strod : Certainly.
Mark Strod : Saji, Saji Yuuta it is.
Stage two:
* Ryan_Riversparks looks at Daniel_Magic - slightly nodding at him trying to get his attention.
RyanRiversparks : Greetings, sir.
* Daniel_Magic looks at Ryan_Riversparks with are more calm facial expression - smiling.
Ryan_Riversparks: May I ask of your name, please?
* Daniel_Magic nods respectfully at the man - making a polite facial expression.
Daniel_Magic : Certainly.
* Daniel_Magic clears his throat slightly.
Mark Strod : Daniel, Daniel Magic it is.
Stage three:
* Ryan looks at Daniel - slightly nodding at him trying to get his attention.
Do I get your attention? (( Ryan Riversparks ))
Yes - I look up from what I was currently doing. (( Daniel Magic ))
Ryan Riversparks: Greetings, sir.
* Daniel_Magic looks at Ryan with a more calm facial expression - smiling.
The smile was short - but very certain. (( Daniel Magic ))
Ryan Riversparks: May I ask your name, please?
It was said in a very calm tone. (( Ryan Riversparks ))
* Daniel Magic nods respectfully at the man - making a polite facial expression.
Daniel Magic : Certainly.
* Daniel Magic clears his throat slightly.
Words are spoken sudden - yet still calm. (( Daniel Magic ))
Daniel Magic : Daniel, Daniel Magic it is.
Stage four:
* Masahiro Saji looks at Yuuta Saji - slightly nodding at him trying to get his attention.
Animation: (/Nobreath 1) - For about one second.
Do I get your attention? (( Masahiro Saji ))
Yes - I look up from what I was currently doing. (( Yuuta Saji ))
Masahiro Saji: Greetings, sir.
Animation: (/Chat [Number]) as he speaks.
* Masahiro looks at Yuuta Saji with are more calm facial expression - smiling.
The smile was short - but very certain. (( Mashiro Saji ))
Masahiro Saji: May I ask of your name, please?
Animation: (/Chat [Number]) as he speaks.
It was said in a very calm tone. (( Mashiro Saj ))
* Yuuta Saji nods respectfully at the man - making a polite facial expression.
Yuuta Saji : Certainly.
Animation: (/Nobreath 1) - For about one second.
* Yuuta Saji clears his throat slightly.
Words are spoken sudden - yet still calm. (( Yuuta Saji ))
Animation: (/Chat [Number]) as he speaks.
Yuuta Saji : Saji, Saji Yuuta it is.
Some tips and tricks for RP situations:
If
you are standing somewhere, anywhere. And you OOCly notice a man
sneaking up somewhere behind you. Please for the love of god don't just
turn.
Do this:
You're standing somewhere randomly.
You OOCly notice the man;
Do I notice you? (( Yuuta Saji ))
Not yet. (( Man ))
When you deal money, count them;
* Yuuta Saji offers the bag to the man.
* Noob Skin accepts the bag - throwing it into the van.
/Pay Noob_Skin 435.
Noob Skin: (( Hey, that's not enough, the deal was 5k! ))
Yuuta Saji: (( You didn't count them, dont metagame. ))
Fail.
* Yuuta Saji offers the bag to the man.
* Pro_Skin accepts the bag - Opening it, looking at the content.
How much does it look like? (( Pro Skin ))
About 400... (( Yuuta Saji ))
* Pro Skin looks up at Yuuta with slight annoyed face.
Pro Skin: What's this?
Win.
How I define some RP terms.
The best roleplayer could be running around shooting Ballas in point - not doing any single kind of RP activity... You say?
Well, I believe otherwise. I believe that those who stays IC the longest and does a good job staying IC are good rolepalyers.
There are two parts of being a good rolepalyer: Being good at roleplaying - and - being IC all the time.
If someone never went OOC and was IC all the time, then he would be a better roleplayer then me if I didn't roleplay at all.
If you truly want to become a good roleplayer, the behave like one.
I am also at a stage were I don't need to kill people, yes that's right.
I will say it again, a good roleplayer does not need to kill people.
No matter what you are, Gang, Mafia, Cop... If someone annoys you really much.. What do you do? Kill them?
Have
you ever though about using your skills as a roleplayer and roleplay
with them? I can show you one single situation.. It takes a lot of time
to make it here on the forums, so you better appreciate it.
The situation: A man punches you lightly.
Instead of pulling out your spas and killing him;
* Yuuta Saji jumps toward the man - trying to hit him in the face with his knee.
It was very sudden - did I succed hitting you? (( Yuuta Saji ))
Yes - I didn't see that comming. (( Man ))
Animation: (/crack or likely.)
* Yuuta Saji tries to kick him in the head - trying to knock him out.
You hit me in the head - I am knocked out. (( Man ))
Can you remember this episode? (( Yuuta Saji ))
No. (( Yuuta Saji ))
When will I wake up? (( Man ))
One minute after I am gone. (( Yuuta Saji ))
This can also be used if you have robbed a man. Instead of killing him - RP knock him out or likely.
It is much more fun to RP than just clickking the left of your mousebutton till one's HP reaches zero, you will learn that.
I hope this guide was helpful, it took me quite a while to make it, Keep up the Good RP!
Ryan